<?php
/*********************/
/*                   */
/*  Version : 5.1.0  */
/*  Author  : RM     */
/*  Comment : 071223 */
/*                   */
/*********************/

if ( !defined( "IN_DISCUZ" ) )
{
				exit( "Access Denied" );
}
$gm_commands_ax = array(
				"unit" => array(
								array( "u", "hp", "Health Points/HP", "调整血量" ),
								array( "u", "mana", "Mana Points/MP", "调整魔法" ),
								array( "u", "rage", "Rage Points", "调整怒气" ),
								array( "u", "energy", "Energy Points", "调整能量" ),
								array( "u", "level", "Level", "调整等级" ),
								array( "u", "armor", "Armor", "调整护甲" ),
								array( "u", "holy", "Holy Resistance", "调整神圣抗性" ),
								array( "u", "fire", "Fire Resistance", "调整火系抗性" ),
								array( "u", "nature", "Nature Resistance", "调整自然抗性" ),
								array( "u", "frost", "Frost Resistance", "调整冰霜抗性" ),
								array( "u", "shadow", "Shadow Resistance", "调整暗影抗性" ),
								array( "u", "arcane", "Arcane Resistance", "调整奥术抗性" ),
								array( "u", "damage", "Unit Damage Min/Max", "调整伤害 Min/Max" ),
								array( "u", "scale", "Size/Scale", "调整体积 Size/Scale" ),
								array( "p", "gold", "Gold/Money/Copper", "调整金币 Gold/Money/Copper" ),
								array( "u", "speed", "Movement Speed", "调整速度" ),
								array( "u", "nativedisplayid", "Native Display ID", "调整外观" ),
								array( "u", "displayid", "Display ID", "调整模型外观" ),
								array( "u", "flags", "Unit Flags", "调整 Flags " ),
								array( "u", "faction", "Faction Template", "调整阵营" ),
								array( "u", "dynamicflags", "Dynamic Flags", "动态标记" ),
								array( "p", "talentpoints", "Talent Points", "调整天赋点数" ),
								array( "u", "happiness", "Happiness", "调整 Happiness" ),
								array( "u", "spirit", "Spirit", "调整 不知道" ),
								array( "u", "boundingradius", "Bounding Radius", "设置被攻击范围" ),
								array( "u", "combatreach", "Combat Reach", "设置攻击范围" ),
								array( "u", "emotestate", "NPC Emote State", "设置你/npc的动作" ),
								array( "u", "bytes", "Bytes", "" ),
								array( "n", "vendoradditem", "Adds to vendor", "给商人增加物品" ),
								array( "n", "vendorremoveitem", "Removes from vendor.", "删除商人中某件物品 ID 单位" ),
								array( "n", "npcflags", "Changes NPC flags", "改变NPC标记" ),
								array( "n", "deletenpc", "Deletes mob from db and world.", "删除 NPC 刷新点" ),
								array( "n", "info", "Displays NPC information", "NPC详细资料" ),
								array( "n", "addAgent", ".npc addAgent <agent> <procEvent> <procChance> <procCount> <spellId> <spellType> <spelltargetType> <spellCooldown> <floatMisc1> <Misc2>", "增加NPC 仇恨AI" ),
								array( "n", "listAgent", ".npc listAgent", "查看NPC仇恨列表" ),
								array( "p", "say", ".npc say <text> - Makes selected mob say text <text>.", "目标NPC说话" ),
								array( "p", "yell", ".npc yell <Text> - Makes selected mob yell text <text>.", "目标NPC喊话" ),
								array( "u", "come", ".npc come - Makes npc move to your position", "目标NPC移动到位置" ),
								array( "u", "return", ".npc return - Returns ncp to spawnpoint.", "目标NPC返回到初始位置" ),
								array( "n", "spawn", ".npc spawn - Spawns npc of entry <id>", "添加NPC" ),
								array( "n", "spawnlink", ".spawnlink sqlentry", "添加NPC Link" ),
								array( "p", "possess", ".npc possess - Possess an npc (mind control)", "" ),
								array( "p", "unpossess", ".npc unpossess - Unposses any currently possessed npc.", "" ),
								array( "n", "select", ".npc select - selects npc closest", "选择一个离你最近的NPC" ),
								array( "p", "createpet", "Creates a pet with <entry>.", "召唤一只(ID)宠物" ),
								array( "p", "renamepet", "Renames a pet to <name>.", "给自己的宠物命名" ),
								array( "p", "addpetspell", "Teaches pet <spell>.", "教宠物学<技能>" ),
								array( "p", "removepetspell", "Removes pet spell <spell>.", "删除宠物<技能>" ),
								array( "u", "kill", ".kill - Kills selected unit.", "杀死选择的目标" ),
								array( "p", "killplr", ".killplr <name> - Kills specified player", "杀死一个玩家" ),
								array( "p", "revive", "Revives you.", "复活自己" ),
								array( "p", "reviveplr", "Revives player specified.", "复活一个死亡的玩家" ),
								array( "p", "demorph", "Demorphs from morphed model.", "恢复模型ID" ),
								array( "p", "mount", "Mounts into modelid x.", "改变坐骑ID" ),
								array( "p", "dismount", "Dismounts.", "恢复坐骑ID" ),
								array( "p", "resetreputation", ".resetreputation - Resets reputation to start levels. (use on characters that were made before reputation fixes.)", "复位荣誉?" ),
								array( "p", "resetspells", ".resetspells - Resets all spells to starting spells of targeted player. DANGEROUS.", "复位角色所有技能" ),
								array( "p", "resettalents", ".resettalents - Resets all talents of targeted player to that of their current level. DANGEROUS.", "复位角色所天赋技能" ),
								array( "p", "resetskills", ".resetskills - Resets all skills.", "重置角色所有技能熟练度" ),
								array( "p", "additem", "No Help Available", "给被选择的目标(玩家)增加指定 entry 的物品" ),
								array( "p", "removeitem", "Removes item %u count %u.", "删除目标中某件物品 ID 单位" ),
								array( "p", "learn", "Learns spell", "学习魔法" ),
								array( "p", "unlearn", "Unlearns spell", "删除魔法 参数为spell的ID号" ),
								array( "p", "getskilllevel", "Gets the current level of a skill", "得到当前等级对应的技能" ),
								array( "p", "getskillinfo", "Gets all the skills from a player", "察看目标<玩家>的所有技能" ),
								array( "p", "learnskill", ".learnskill <skillid> (optional) <value> <maxvalue> - Learns skill id skillid.", "学习技能 .learnskill <技能ID> (可选项:) <当前值> <最大值>" ),
								array( "p", "advanceskill", "advanceskill <skillid> <amount, optional, default = 1> - Advances skill line x times..", "" ),
								array( "p", "removeskill", ".removeskill <skillid> - Removes skill", "忘记商业技能" ),
								array( "p", "increaseweaponskill", ".increaseweaponskill <count> - Increase eqipped weapon skill x times (defaults to 1).", "调整当前角色装备的武器所属技能的熟练度默认1" ),
								array( "p", "clearcooldowns", "Clears all cooldowns for your class.", "清除目标所有冷却时间" ),
								array( "p", "removeauras", "Removes all auras from target", "移除目标身上所有状态" ),
								array( "p", "paralyze", "Roots/Paralyzes the target.", "瘫痪目标 使其无法移动(但可以炉石,炉石后取消此效果.)" ),
								array( "p", "unparalyze", "Unroots/Unparalyzes the target.", "移除瘫痪" ),
								array( "p", "additemset", "Adds item set to inv.", "增加套装" ),
								array( "p", "advanceallskills", "Advances all skills <x> points.", "提升角色的所有技能熟练度(限当前等级能力范围内)" ),
								array( "p", "castspell", ".castspell <spellid> - Casts spell on target.", "" ),
								array( "n", "npcfollow", "Sets npc to follow you", "目标Npc跟随你" ),
								array( "n", "nullfollow", "Sets npc to not follow anything", "目标NPC停止跟随你" ),
								array( "n", "formationlink1", "Sets formation master.", "指定NPC为头目" ),
								array( "n", "formationlink2", "Sets formation slave with distance and angle", "指定NPC为随从 左右/前后" ),
								array( "n", "formationclear", "Removes formation from creature", "Removes formation from creature" ),
								array( "n", "showitems", "test for ItemIterator", "test for ItemIterator" ),
								array( "p", "removesickness", "Removes ressurrection sickness from the target", "移除目标 ressurrection" )
				),
				"debug" => array(
								array( "d", "infront", "No Help Available", "无帮助" ),
								array( "d", "showreact", "No Help Available", "无帮助" ),
								array( "d", "aimove", "No Help Available", "无帮助" ),
								array( "d", "dist", "No Help Available", "无帮助" ),
								array( "d", "face", "No Help Available", "无帮助" ),
								array( "d", "moveinfo", "No Help Available", "无帮助" ),
								array( "d", "setbytes", "No Help Available", "无帮助" ),
								array( "d", "getbytes", "No Help Available", "无帮助" ),
								array( "d", "unroot", "No Help Available", "无帮助" ),
								array( "d", "root", "No Help Available", "无帮助" ),
								array( "d", "landwalk", "No Help Available", "无帮助" ),
								array( "d", "waterwalk", "No Help Available", "无帮助" ),
								array( "d", "castspellne", ".castspellne <spellid> - Casts spell on target (only plays animations, doesnt handle effects or range/facing/etc.", "" ),
								array( "d", "aggrorange", ".aggrorange - Shows aggro Range of the selected Creature.", "" ),
								array( "d", "knockback ", ".knockback <value> - Knocks you back.", "" ),
								array( "d", "fade ", ".fade <value> - calls ModThreatModifyer().", "" ),
								array( "d", "threatMod ", ".threatMod <value> - calls ModGeneratedThreatModifyer().", "" ),
								array( "d", "calcThreat ", ".calcThreat <dmg> <spellId> - calculates threat.", "" ),
								array( "d", "threatList ", ".threatList - returns all AI_Targets of the selected Creature.", "" ),
								array( "d", "gettptime", "grabs transporter travel time", "" ),
								array( "d", "itempushresult", "sends item push result", "" ),
								array( "d", "setbit", "No Help Available", "" ),
								array( "d", "setvalue", "No Help Available", "" ),
								array( "d", "aispelltestbegin", "No Help Available", "" ),
								array( "d", "aispelltestcontinue", "No Help Available", "" ),
								array( "d", "aispelltestskip", "No Help Available", "" ),
								array( "d", "dumpcoords", "No Help Available", "" ),
								array( "d", "sendpacket", "<opcode ID>, <data>", "" ),
								array( "d", "sqlquery", "<sql query>", "" ),
								array( "d", "rangecheck", "Checks the 'yard' range and internal range between the player and the target.", "" ),
								array( "d", "setallratings", "Sets rating values to incremental numbers based on their index.", "" ),
								array( "d", "testlos", "tests los", "" ),
								array( "d", "testindoor", "tests indoor", "" ),
								array( "d", "getheight", "Gets height", "" )
				),
				"waypoint" => array(
								array( "w", "add", "Add wp at current pos", "给当前目标设置巡逻点" ),
								array( "w", "show", "Show wp's for creature", "显示目标的巡逻路径点等级顺序" ),
								array( "w", "hide", "Hide wp's for creature", "取消显示目标的巡逻路径" ),
								array( "w", "delete", "Delete selected wp", "删除当前巡逻点" ),
								array( "w", "movehere", "Move to this wp", "移动到当前巡逻点" ),
								array( "w", "flags", "Wp flags", "巡逻点标记" ),
								array( "w", "waittime", "Wait time at this wp", "NPC当前巡逻点停留时间" ),
								array( "w", "emote", "Emote at this wp", "NPC当前巡逻点动作" ),
								array( "w", "skin", "Skin at this wp", "NPC当前巡逻点的模型" ),
								array( "w", "change", "Change at this wp", "替换这个巡逻点" ),
								array( "w", "info", "Show info for wp", "显示巡逻点的具体信息" ),
								array( "w", "movetype", "Movement type at wp", "开始巡逻" ),
								array( "w", "generate", "Randomly generate wps", "随机产生" ),
								array( "w", "save", "Save all waypoints", "保存" ),
								array( "w", "deleteall", "Delete all waypoints", "删除全部巡逻点" ),
								array( "w", "addfly", "Adds a flying waypoint", "给当前目标设置可飞行的巡逻点" )
				),
				"gm" => array(
								array( "g", "getticket", "Gets GM Ticket", "" ),
								array( "g", "getticketbyid", "Gets GM Ticket by ID", "" ),
								array( "g", "deleteticketbyid", "Deletes GM Ticket by ID", "" ),
								array( "a", "banaccount", "Ban account. .account ban name timeperiod", "冻结一个帐号" ),
								array( "z", "unbanaccount", "Unbans account x.", "解禁一个帐号" ),
								array( "z", "createaccount", "Create account. Pass it username password email.", "建立帐号，格式：帐号名，口令，email。" ),
								array( "z", "changeemail", "Sets email address on account. Pass it username email_address.", "改变Email地址" ),
								array( "z", "changeflags", "Sets flags on account. Pass it username and 0 for Non-TBC or 8 for TBC.", "设置帐号的标记" ),
								array( "z", "setprivileges", "Sets gm level on account. Pass it username and 0,1,2,3,az, etc.", "设置帐号的GM等级 0,1,2,3,az,或更多" ),
								array( "z", "changepassword", "Sets password on account. Pass it username password.", "更改登陆密码" ),
								array( "y", "mute", "Mutes account for <timeperiod>.", "" ),
								array( "y", "unmute", "Unmutes account <x>", "" ),
								array( "y", "banchar", "Bans character x with or without reason", "禁止指定的角色登录" ),
								array( "y", "unbanchar", "Unbans character x", "解除禁止指定的角色登录" ),
								array( "g", "kick", "Kicks player from server", "将玩家踢出服务器" ),
								array( "0", "list", "Shows active GMs", "显示在线GM" ),
								array( "g", "off", "Sets GM tag off", "GM标记打开" ),
								array( "g", "on", "Sets GM tag on", "GM标记关闭" ),
								array( "g", "agro", ".agro - Toggles your agro on and off.", "" ),
								array( "g", "invisible", ".invisible - Toggles INVINCIBILITY and INVISIBILITY (mobs won't attack you and nobody can see you, but they can see your chat messages)", "" ),
								array( "g", "allowwhispers", "Allows whispers from player <s> while in gmon mode.", "允许悄悄话" ),
								array( "g", "blockwhispers", "Blocks whispers from player <s> while in gmon mode.", "禁止悄悄话" ),
								array( "y", "disconnectplayer", "Disconnects the player with name <s>.", "" ),
								array( "y", "disconnectaccount", "Disconnects the session with account name <s>.", "" ),
								array( "y", "addipban", "Adds an address to the IP ban table: <address> [duration]Duration must be a number optionally followed by a character representing the calendar subdivision to use (h>hours, d>days, w>weeks, m>months, y>years, default minutes) Lack of duration results in a permanent ban.", "" ),
								array( "y", "delipban", "Deletes an address from the IP ban table: <address>", "" ),
								array( "y", "renamechar", "Renames character x to y.", "在线为指定的玩家重新命名，下次登陆时生效" ),
								array( "y", "forcerenamechar", "Forces character x to rename his char next login", "强制指定玩家下次登录选择角色时更改名字!" ),
								array( "g", "whisperblock", "Blocks like .gmon except without the <GM> tag", "" ),
								array( "p", "getstanding", "Gets standing of faction %u.", "" ),
								array( "p", "setstanding", "Sets stanging of faction %u.", "" ),
								array( "g", "logcomment", "Adds a comment to the GM log for the admins to read.", "" )
				),
				"gobject" => array(
								array( "o", "select", "Selects the nearest GameObject to you", "选择距离你最近的道具" ),
								array( "o", "delete", "Deletes selected GameObject", "删除被选择得道具" ),
								array( "o", "spawn", "Spawns a GameObject by ID", "在你所站的位置增加一个道具" ),
								array( "o", "info", "Gives you informations about selected GO", "查看被选择道具的信息" ),
								array( "o", "activate", "Activates/Opens the selected GO.", "激活道具" ),
								array( "o", "enable", "Enables the selected GO for use.", "允许到具被使用" ),
								array( "o", "scale", "Sets scale of selected GO", "设置道具的大小" ),
								array( "o", "animprogress", "Sets anim progress", "设置道具动作" ),
								array( "o", "export", "Exports the current GO selected", "导出被选择道具" ),
								array( "o", "move", "Moves gameobject to player xyz", "移动道具" ),
								array( "o", "rotate", "Rotates gameobject x degrees", "旋转道具" )
				),
				"battleground" => array(
								array( "b", "setbgscore", "<Teamid> <Score> Sets battleground score. 2 Arguments. ", "设置战场得分" ),
								array( "b", "start", "Starts current battleground match.", "开启当前战场" ),
								array( "b", "pause", "Pauses current battleground match.", "暂停当前战场" ),
								array( "b", "info", "Displays information about current battleground.", "显示当前战场信息" ),
								array( "b", "menu", "Shows BG Menu", "显示战场菜单" ),
								array( "b", "setworldstate", "<var> <val> - Var can be in hex. WS Value.", "设置战场状态" ),
								array( "b", "playsound", "<val>. Val can be in hex.", "播放声音" ),
								array( "b", "setstatus", ".setbfstatus - NYI.", "设置战场地位" ),
								array( "b", "leave", "Leaves the current battleground.", "离开战场" )
				),
				"cheat" => array(
								array( "c", "status", "Shows active cheats.", "显示状态" ),
								array( "c", "taxi", "Enables all taxi nodes.", "开启全部飞行点" ),
								array( "c", "cooldown", "Enables no cooldown cheat.", "技能无冷却" ),
								array( "c", "casttime", "Enables no cast time cheat.", "无施法时间" ),
								array( "c", "power", "Disables mana consumption etc.", "不消耗法力" ),
								array( "c", "god", "Sets god mode, prevents you from taking damage.", "上帝模式.免疫所有伤害(魔法除外)" ),
								array( "c", "fly", "Sets fly mode", "飞行状态" ),
								array( "c", "land", "Unsets fly mode", "取消飞行状态" ),
								array( "c", "explore", "Reveals the unexplored parts of the map.", "开启所有地图" ),
								array( "c", "stack", "Enables aura stacking cheat.", "允许光环叠加" ),
								array( "c", "triggerpass", "Ignores area trigger prerequisites.", "忽略地区激发条件" )
				),
				"teleport" => array(
								array( "t", "list", "List recall locations", "列出记录点" ),
								array( "t", "port", "Port to recalled location", "转移到记录点" ),
								array( "t", "add", "Add recall location", "加当前位置为一个记录点" ),
								array( "t", "del", "Remove a recall location", "删除记录点" ),
								array( "p", "porttarget", "recall ports player", "将玩家传送到指定点" ),
								array( "g", "appear", "Teleports to x's position.", "传送到指定玩家" ),
								array( "p", "summon", "Summons x to your position", "召唤指定玩家" ),
								array( "t", "start", "Teleport's you to a starting location", "回到出生点" ),
								array( "t", "worldport", "Teleports you to <map> <x> <y> <z> (<o>).", "传送到指定坐标" ),
								array( "t", "gotrig", "Warps to areatrigger <id>", "传到触发点" ),
								array( "t", "exitinstance", "Exits current instance, return to entry point.", "退出当前副本,返回到进入点" )
				),
				"pvp" => array(
								array( "p", "addhonorpoints", "Adds x amount of honor points/currency", "增加荣誉点数" ),
								array( "p", "addkills", "Adds x amount of honor kills", "增加荣誉击杀数" ),
								array( "p", "globaldailyupdate", "Daily honor field moves", "" ),
								array( "p", "singledailyupdate", "Daily honor field moves for selected player only", "" ),
								array( "p", "pvpcredit", "Sends PVP credit packet, with specified rank and points", "获得荣誉击杀 格式 honor pvpcredit 击杀军衔 荣誉" )
				),
				"guild" => array(
								array( "f", "create", "Creates a guild.", "建立公会 格式:命令 公会名称" ),
								array( "f", "rename", "Renames a guild.", "删除一个工会" ),
								array( "f", "members", "Lists guildmembers and their ranks.", "列出工会成员" ),
								array( "f", "removeplayer", "Removes a player from a guild.", "删除指定工会成员" ),
								array( "f", "disband", "Disbands the guild of your target.", "解散目标工会" )
				),
				"quest" => array(
								array( "q", "addboth", "Add quest <id> to the targeted NPC as start & finish", "增加一个给予和接收任务到目标NPC" ),
								array( "q", "addfinish", "Add quest <id> to the targeted NPC as finisher", "增加一个接收任务到目标NPC" ),
								array( "q", "addstart", "Add quest <id> to the targeted NPC as starter", "增加一个给予任务到目标NPC" ),
								array( "q", "delboth", "Delete quest <id> from the targeted NPC as start & finish", "删除NPC指定的给予和接收的任务" ),
								array( "q", "delfinish", "Delete quest <id> from the targeted NPC as finisher", "删除NPC给予的任务" ),
								array( "q", "delstart", "Delete quest <id> from the targeted NPC as starter", "删除给予的任务" ),
								array( "q", "complete", "Complete/Finish quest <id>", "完成的任务" ),
								array( "q", "finisher", "Lookup quest finisher for quest <id>", "查看接收任务之后的任务" ),
								array( "q", "item", "Lookup itemid necessary for quest <id>", "查看需要的物品ID" ),
								array( "q", "list", "Lists the quests for the npc <id>", "显示任务的NPC id" ),
								array( "q", "load", "Loads quests from database", "重新加载任务" ),
								array( "q", "lookup", "Looks up quest string x", "查看任务的描述" ),
								array( "q", "giver", "Lookup quest giver for quest <id>", "查看任务的给予ID" ),
								array( "q", "remove", "Removes the quest <id> from the targeted player", "从玩家身上移除指定任务" ),
								array( "q", "reward", "Shows reward for quest <id>", "显示任务的奖赏" ),
								array( "q", "status", "Lists the status of quest <id>", "显示任务的状态" ),
								array( "q", "spawn", "Port to spawn location for quest <id>", "" ),
								array( "q", "start", "Starts quest <id>", "接受指定任务" )
				),
				"server" => array(
								array( "s", "announce", "Sends Msg To All", "大喊" ),
								array( "s", "wannounce", "Sends Widescreen Msg To All", "给所有人发送提示" ),
								array( "z", "masssummon", ".masssummon - Summons all players.", "发送悄悄话给所有人" ),
								array( "0", "saveall", "Save's all playing characters", "全部玩家资料存档" ),
								array( "s", "setmotd", "Sets MOTD", "修改欢迎词" ),
								array( "s", "reloadtable", "Reloads some of the database tables", "重新加载数据库" ),
								array( "m", "shutdown", "Initiates server shutdown in <x> seconds.", "关闭服务器" ),
								array( "z", "restart", "Initiates server restart in <x> seconds.", "关闭服务器倒计时" ),
								array( "z", "castall", "Makes all players online cast spell <x>.", "给所有在线万家施加技能" ),
								array( "z", "dispelall", "dispels all negative or positive auras on the realm. Specify 1 for positive, otherwise, negative auras will be removed.", "" ),
								array( "z", "playsound", "plays a sound id to the entire server", "" ),
								array( "z", "rehashconfig", "reloads the config file", "重新加载配置文件" ),
								array( "z", "renameallinvalidchars", "renames all invalid character names on the server", "重名名所有无效的人物名称" )
				),
				"lookup" => array(
								array( "l", "item", "looks up an item string", "察看物品" ),
								array( "l", "quest", "looks up a quest string", "察看任务" ),
								array( "l", "creature", "looks up an item string", "查看NPC" )
				)
);
?>
